Choice
BY Shu Hongqiao
SUPERVISED BY Assoc. Prof. Rudi Stouffs (Dr.)
STUDIO THEME DATA / PROCESS / EXPLORATION
Abstract
Video games are increasingly prevalent in this era of rapid development of science and technology. Different video game components are designed to serve storylines to create an immersed journey for players. Many people think video games transmit reality. However, it comes from a mix of what is real, what could be real and what is imaginary.
Singapore is a country that has a relatively high-stress level. Most people have repetitive lifestyles and homogeneous daily routines could lead to the problem of depression and anxiety. And as we observed, many people have not visited the public space nearby as it is not a part of their daily routine. Hence, there is a need to make changes to their daily routines. The community spaces can accommodate changes.
This project aims to explore the real space possibilities through deconstructing game components. In real-life, people could encounter various possible moments that they have never noticed before in their daily routines. The ‘Choice’ network is inspired by narrative structure in video games to guide users to rediscover their community space. The network system was developed through analysis of the ‘direct path’, ‘Minimal path’ and ‘Wool-thread model’.
‘Choice’ has three modes to meet different users’ needs (exerciser, commuter, and gamer). The Player’s psychology and choices will generate personalized experiences for every participant. As people said, video games transmit reality into a new world. Video games also can be integrated with reality to create gamified journeys to enrich people’s everyday life experiences.
Supervisor Comments
This project revisits the facilities and pathways in a public residential estate to support gaming in the public space and to offer interesting choices when traversing the estate. Three chains of activities are considered, exercising, daily leisure routines and gaming. These chains are intertwined in order to offer a large variety of possible combinations and linked to points of entry and exit so as to maximally invite inhabitants and visitors to participate. A formal language and materialization is developed that is inviting, playful and integrated with greenery. An app is envisioned to complement the physical infrastructure and support the user’s activities.
- Assoc. Prof. Rudi Stouffs (Dr.)